Class JingleSessionState
java.lang.Object
org.jivesoftware.smackx.jingleold.JingleSessionState
- Direct Known Subclasses:
JingleSessionStateActive
,JingleSessionStateEnded
,JingleSessionStatePending
,JingleSessionStateUnknown
Implement the Jingle Session state using the State Behavioral pattern.
(From the book Design Patterns, AKA GoF.)
These classes also employ the Flyweight and Singleton patterns as recommended for the State pattern by GoF.
There seems to be three ways to go with the State pattern in Java: interface, abstract class and enums.
Most of the accepted models use abstract classes. It wasn't clear to me that any of the three models was
superior, so I went with the most common example.
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionabstract void
enter()
Called when entering the state.abstract void
exit()
Called when exiting the state.static JingleSessionState
Called when entering the state.abstract IQ
processJingle
(JingleSession session, Jingle jingle, JingleActionEnum action) Process an incoming Jingle Packet.toString()
For debugging just emit the short name of the class.
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Constructor Details
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JingleSessionState
public JingleSessionState()
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Method Details
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getInstance
Called when entering the state.- Returns:
- the jingle session state.
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enter
Called when entering the state. -
exit
Called when exiting the state. -
processJingle
public abstract IQ processJingle(JingleSession session, Jingle jingle, JingleActionEnum action) throws SmackException, InterruptedException Process an incoming Jingle Packet. When you look at the GoF State pattern this method roughly corresponds to example on p310: ProcessOctet()- Parameters:
session
- the jingle session.jingle
- the jingle stanza.action
- the jingle action.- Returns:
- the resulting IQ.
- Throws:
SmackException
- if Smack detected an exceptional situation.InterruptedException
- if the calling thread was interrupted.
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toString
For debugging just emit the short name of the class.
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