When a property is changed somewhere, someone might be interested to listen its
current and previous values. Currently this is only used in RosterItemVO
in order to replace the Flex counterpart.
name:*
[read-write]Implementation
public function get name():*
public function set name(value:*):void
newValue:*
[read-write]Implementation
public function get newValue():*
public function set newValue(value:*):void
oldValue:*
[read-write]Implementation
public function get oldValue():*
public function set oldValue(value:*):void
public function PropertyChangeEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false)
Parameters
| type:String |
|
| bubbles:Boolean (default = false )
|
|
| cancelable:Boolean (default = false )
|
public override function clone():Event
Returns
public override function toString():String
Returns
public static const CHANGE:String = "change"