Introduction

Plugins enhance the functionality of Openfire. This document is a developer's guide for creating plugins.

Structure of a Plugin

Plugins live in the plugins directory of openfireHome. When a plugin is deployed as a JAR or WAR file, it is automatically expanded into a directory. The files in a plugin directory are as follows:

Plugin Structure
myplugin/
 |- plugin.xml      <- Plugin definition file
 |- readme.html     <- Optional readme file for plugin, which will be displayed to end users
 |- changelog.html  <- Optional changelog file for plugin, which will be displayed to end users
 |- icon_small.gif  <- Optional small (16x16) icon associated with the plugin (can also be a .png file)
 |- icon_large.gif  <- Optional large (32x32) icon associated with the plugin (can also be a .png file)
 |- classes/        <- Resources your plugin needs (i.e., a properties file)
 |- database/       <- Optional database schema files that your plugin needs
 |- i18n/           <- Optional i18n files to allow for internationalization of plugins.
 |- lib/            <- Libraries (JAR files) your plugin needs
 |- web             <- Resources for Admin Console integration, if any
     |- WEB-INF/
         |- web.xml           <- Generated web.xml containing compiled JSP entries
         |- web-custom.xml    <- Optional user-defined web.xml for custom servlets
     |- images/

The web directory exists for plugins that need to add content to the Openfire Admin Console. Further details are below.

The plugin.xml file specifies the main Plugin class. A sample file might look like the following:

Sample plugin.xml
<?xml version="1.0" encoding="UTF-8"?>
<plugin>
    <!-- Main plugin class -->
    <class>org.example.ExamplePlugin</class>

    <!-- Plugin meta-data -->
    <name>Example Plugin</name>
    <description>This is an example plugin.</description>
    <author>Jive Software</author>

    <version>1.0</version>
    <date>07/01/2006</date>
    <url>http://www.igniterealtime.org/projects/openfire/plugins.jsp</url>
    <minServerVersion>3.0.0</minServerVersion>
    <licenseType>gpl</licenseType>

    <!-- Admin console entries -->
    <adminconsole>
        <!-- More on this below -->
    </adminconsole>
</plugin>

The meta-data fields that can be set in the plugin.xml file:

Several additional files can be present in the plugin to provide additional information to end-users (all placed in the main plugin directory):

Your plugin class must be implement the Plugin interface from the Openfire API as well as have a default (no argument) contructor. The Plugin interface has methods for initializing and destroying the plugin.

Sample plugin implementation
package org.example;

import org.jivesoftware.openfire.container.Plugin;
import org.jivesoftware.openfire.container.PluginManager;

import java.io.File;

/**
 * A sample plugin for Openfire.
 */
public class ExamplePlugin implements Plugin {

    public void initializePlugin(PluginManager manager, File pluginDirectory) {
        // Your code goes here

    }

    public void destroyPlugin() {
        // Your code goes here
    }
}

General Plugin Best Practices

When choosing a package name for your plugin, we recommend that you choose something distinctive to you and/or your organization to help avoid conflicts as much as possible. For example, if everyone went with org.example.PluginName, even if PluginName was different, you might start running into some conflicts here and there between class names. This is especially true when working with clustering.

.

Modifying the Admin Console

Plugins can add tabs, sections, and pages to the admin console. There are a several steps to accomplishing this:

The <adminconsole /> section of plugin.xml defines additional tabs, sections and entries in the Admin Console framework. A sample plugin.xml file might look like the following:

Sample plugin.xml
<?xml version="1.0" encoding="UTF-8"?>
<plugin>
    <!-- Main plugin class -->
    <class>org.example.ExamplePlugin</class>

    <!-- Admin console entries -->

    <adminconsole>
        <tab id="mytab" name="Example" url="my-plugin-admin.jsp" description="Click to manage...">
            <sidebar id="mysidebar" name="My Plugin">
               <item id="my-plugin" name="My Plugin Admin"
                   url="my-plugin-admin.jsp"
                   description="Click to administer settings for my plugin" />
            </sidebar>
        </tab>

    </adminconsole>
</plugin>

In this example, we've defined a new tab "Example", a sidebar section "My Plugin" and a page "My Plugin Admin". We've registered my-plugin-admin.jsp as the page. You can override existing tabs, sections, and items by using the existing id attribute values in your own <adminconsole> defintion.

Admin Console Best Practices

There are several best practices to consider when making changes to the Openfire admin console via a plugin. The general theme is that plugins should integrate seamlessly:

Writing Pages for the Admin Console

Openfire uses the Sitemesh framework to decorate pages in the admin console. A globally-defined decorator is applied to each page in order to render the final output, as in the following diagram:


Sitemesh


Creating pages that work with Sitemesh is easy. Simply create valid HTML pages and then use meta tags to send instructions to Sitemesh. When rendering the output, Sitemesh will use the instructions you provide to render the decorator along with any content in the body of your HTML page. The following meta tags can be used:

The following HTML snippet demonstrates a valid page:

Sample HTML
   <html>
   <head>
       <title>My Plugin Page</title>

       <meta name="pageID" content="myPluginPage"/>
   </head>
   <body>
        Body here!
   </body>
   </html>

Using i18n in your Plugins

It's possible to translate your plugin into multiple languages (i18n). To do so, use the following procedure:

Using the Openfire Build Script

The Openfire build script will help you build and develop plugins. It looks for plugin development directories in the following format:

Plugin Structure
myplugin/
 |- plugin.xml      <- Plugin definition file
 |- readme.html     <- Optional readme file for plugin
 |- changelog.html  <- Optional changelog file for plugin
 |- icon_small.gif  <- Optional small (16x16) icon associated with the plugin (can also be a .png file)
 |- icon_large.gif  <- Optional large (32x32) icon associated with the plugin (can also be a .png file)
 |- classes/        <- Resources your plugin needs (i.e., a properties file)
 |- lib/            <- Libraries your plugin needs
 |- src/
     |- database    <- Optional database scripts for your plugin
     |- java        <- Java source code for your plugin
     |   |- com
     |       |- mycompany
     |           |- *.java
     |- web
         |- *.jsp      <- JSPs your plugin uses for the admin console
         |- images/    <- Any images your JSP pages need (optional)
         |- WEB-INF
             |- web.xml    <- Optional file where custom servlets can be registered

The build script will compile source files and JSPs and create a valid plugin structure and JAR file. Put your plugin directories in the src/plugins directory of the source distribution and then use ant plugins to build your plugins.

Any JAR files your plugin needs during compilation should be put into the lib directory. These JAR files will also be copied into the plugin's generated lib directory as part of the build process.

If you create a src/web/WEB-INF/web.xml file, any servlets registered there will be initialized when the plugin starts up. Only servlet registrations and servlet mappings will be honored from the web.xml file. Note: this feature is implemented by merging your custom web.xml file into the web.xml file generated by the JSP compilation process.

Implementing Your Plugin

Plugins have full access to the Openfire API. This provides a tremendous amount of flexibility for what plugins can accomplish. However, there are several integration points that are the most common:

  1. Register a plugin as a Component. Components receive all packets addressed to a particular sub-domain. For example, test_component.example.com. So, a packet sent to joe@test_component.example.com would be delivered to the component. Note that the sub-domains defined as components are unrelated to DNS entries for sub-domains. All XMPP routing at the socket level is done using the primary server domain (example.com in the example above); sub-domains are only used for routing within the XMPP server.
  2. Register a plugin as an IQHandler. IQ handlers respond to IQ packets with a particular element name and namespace. The following code snippet demonstrates how to register an IQHandler:
    
      IQHandler myHandler = new MyIQHander();
      IQRouter iqRouter = XMPPServer.getInstance().getIQRouter();
      iqRouter.addHandler(myHandler);
      
  3. Register a plugin as a PacketInterceptor to receive all packets being sent through the system and optionally reject them. For example, an interceptor could reject all messages that contained profanity or flag them for review by an administrator.
  4. You can store persistent plugin settings as Openfire properties using the JiveGlobals.getProperty(String) and JiveGlobals.setProperty(String, String) methods. Make your plugin a property listener to listen for changes to its properties by implementing the org.jivesoftware.util.PropertyEventListener method. You can register your plugin as a listener using the PropertyEventDispatcher.addListener(PropertyEventListener) method. Be sure to unregister your plugin as a listener in your plugin's destroyPlugin() method.

Plugin FAQ

Can I deploy a plugin as a directory instead of a JAR?

No, all plugins must be deployed as JAR or WAR files. When a JAR or WAR is not present for the plugin, Openfire assumes that the file has been deleted and that the users wants to destroy the plugin, so it also deletes the directory.

What license agreement are plugins subject to?

Because Openfire is released under the Open Source GPL license, any plugins developed must also be released under the GPL or a compatible Open Source license if you distribute the plugins outside your organization. It is a violation of the license agreement to create plugins for distribution that are not Open Source. Please visit Jive Software if you need different licensing terms for Openfire, including the right to create commercial plugins.